Metroidvania Upgrade Test
This is the result of much work on a Metroidvania course to create content beyond that taught by the teacher. This is not a game. It's just a big test room, where you can control a character and test various mechanics / upgrades (some not yet completed). Feel free to test and give your feedback.
Sprites by Atari Boy
Check the course (only in brazilian portuguese): Curso Metroidvania - by Marcos Futcher
--- UPGRADE LIST ---
- Plasma Shot: Standard shot
- Fire Shot: Deals more damage
- Ice Shot: Create a barrier of ice on colide with the ground, or plaftorms on colide with a wall (not finished)
- Laser Shot: Reflects on the walls
- Plasma Whip: Standard whip. Deal more damage than the standard shot, but requires closer distance
- Electric Whip: Deal less damage, but paralyses enemies
- Grappling Whip: Grapples on ceiling, and can move the player vertically
- High Jump Boots: Confers the player a much higher jump
- Dash Boots: Player moves fast forward (passing through shots?)
- Hover Boots: After jump, the player can hover in the air for a brief time and move horizontally in the air. Double jump to activate
- Heat Armor: Protects from the heat zones (marked as a red mask on the level)
- Spike Armor: Lets the player walk on ground spikes (not finished)
- Shield Armor: After a few seconds without taking damage, creates a shield arround the player, protecting from the next damage source (not finished)
- Wolf Transformation: The player morphs into a wolf. It don't have any attacks, but can pass through tight passages and climb walls. Can only transform when standing on the ground
- Hawk Transformation: The player morphs into a hawk. It don't have any attacks, but the player can move freely on the air for a few seconds (actually there's no time limit on this prototype). Can only transform while jumping forward (when the player morphs into a sphere)
Shark Transformation: It's supposed that the player would be able to dive into the water zones with this upgrade, but I haven't added yet the animations nor the proper programmation
--- BASIC CONTROLS ---
Action | Keyboard | Gamepad (XBOX) |
---|---|---|
Move | Arrows | Left Analog |
Jump | Z | A |
Shoot | X | X |
Whip | C | B |
Lock Aim | Ctrl | Left Trigger |
Dash | Shift | Right Trigger |
Morph | V | Right Bumper |
Open Menu | Tab | Start |
Cure (Debug) | A | |
Damage (Debug) | S |
Status | Prototype |
Platforms | HTML5 |
Author | Paulo Soldera |
Genre | Platformer |
Made with | Construct |
Tags | 2D, Metroidvania, Pixel Art, Prototype |
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